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Grid autosport background
Grid autosport background












Testing was performed on a system with an Intel Core 2 Quad Q9400 CPU with 4 GBs of RAM and an Nvidia Geforce GTX 650 Ti running at a resolution of 2048x1152. GRID Autosport features a surprisingly vast array of video options, the choice being rather staggering.

grid autosport background

#Grid autosport background Pc#

The most notable option being the native multi-monitor support, otherwise nothing else really stands out, other than the local split screen mode which is something very rarely found in a PC game but that's unrelated to the video options. I'd also like to clarify some of what the low-impact settings do: Great first review, RaTcHeT302! I really like how through you were with your settings. Ultra): The Ultra reflections are slightly higher-resolution with some blurring so they aren't perfectly sharp.Īdvanced Lighting: (TL DR: This setting ensures every light actually casts light, and does so accurately. Your conclusion on the setting's usefulness matches mine.) While this can be hard-to-notice while racing, the effects of this are quite obvious when still. Here's why: take a look at your "off" picture compared to your "on" picture. The glass on the bridge over the track isn't reflecting the light of the stadium light nearby, only your headlights the back of your car is being lit by some anomalous source the grass is barely being lit by your car's headlights also, based on the "on" picture, the large crowd in the background and the car coming towards you aren't being lit by the additional stadium light behind the bridge.Īlso, did you try the global illumination setting? If so, did you try it with Advanced Lighting "on"? Based on what the latter does, I think the two were meant to work in tandem since it gives the former as many light sources to calculate light bounces (see this Wikipedia article for a good primer). GPU: AMD Radeon HD 6870 or Nvidia GeForce GTX 580 with 1024 MB of VRAM GPU: AMD Radeon HD 4870 or Nvidia GeForce GTX 260 with 512 MB of VRAMĬPU: AMD Phenom II X4 940, 3.0 GHz or Intel Core i5 750, 2.66 GHz I tried both of them and I didn't see any changes.ĬPU: AMD Athlon II X4 620, 2.6 GHz or Intel Core 2 Quad Q9300, 2.5 GHz I'd also test the global illumination setting (with Advanced Lighting, of course) in areas like the highway and the city - anywhere where there's an enclosed or heavily-shadowed space with bright light(s) coming in.

grid autosport background

The minimum system requirements are nothing to be afraid of, required CPU's are five years old and GPU's even more so the game should run on majority of today's hardware without any problems. Similar with recommended hardware specs, CPU's are also five years old, but newer architecture with higher clocks.

grid autosport background grid autosport background

Recommended GPU's are two generations newer then minimum and even those are in the mainstream range.Īll the tests have been done on system with Core i7-2700k clocked to 4.5GHz, 32 GB RAM and HD 6870 with 1GB of VRAM. The testing was done in 2560x1600 resolution to eliminate 60 FPS limiter. Benchmark consisted of driving one lap in test drive mode in New York car dealer during the day. The game is running on the Babel engine developed in-house by Ivory Tower and offers few tweaks in the graphics options menu.












Grid autosport background